Version: 2023.1
언어: 한국어
public void SetGlobalInt (string name, int value);
public void SetGlobalInt (int nameID, int value);

설명

Adds a command to set the value of a given property for all Shaders, where the property has a type of Int in ShaderLab code.

When Unity executes the CommandBuffer, it sets the value of the given property for all Shaders. Internally, the shader property types Float and Int are treated exactly the same; therefore, this function is an alias to SetGlobalFloat.

For properties that use the ShaderLab type Integer, which are internally represented as integers, use SetGlobalInteger.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961