Version: 2023.1
언어: 한국어

LightProbeOutsideHullStrategy

enumeration

매뉴얼로 전환

설명

Defines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.

When a Renderer that is lit by Light Probes is positioned outside the bounds of a Light Probe tetrahedral hull, there are two different approaches Unity can use to light that Renderer. Unity can either search for the probe closest to that Renderer (which is a resource-intensive process) or use the Ambient Probe. Configure this enum to determine which approach Unity uses in this situation.

변수

kLightProbeSearchTetrahedralHullDefines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.
kLightProbeUseAmbientProbeDefines the way Unity chooses a probe to light a Renderer that is lit by Light Probes but positioned outside the bounds of the Light Probe tetrahedral hull.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961