Version: 2023.1
언어: 한국어
public void LookAtDirect (Vector3 point, Quaternion direction);
public void LookAtDirect (Vector3 point, Quaternion direction, float newSize);

파라미터

point The position in world space to frame.
direction The direction from which the Scene view should view the point.
newSize The amount of camera zoom. Sets size.

설명

LookAt without animating the scene movement.

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