Version: 2023.1
언어: 한국어

SpherecastCommandConstructor

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public SpherecastCommand (Vector3 origin, float radius, Vector3 direction, QueryParameters queryParameters, float distance);

파라미터

origin The starting point of the sphere cast.
radius The radius of the casting sphere.
direction The direction of the sphere cast.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.
distance The maximum distance the cast should check for collisions.

설명

Creates a SpherecastCommand.

The command is run in the default physics scene.


public SpherecastCommand (PhysicsScene physicsScene, Vector3 origin, float radius, Vector3 direction, QueryParameters queryParameters, float distance);

파라미터

physicsScene The physics scene to run the command in.
origin The starting point of the sphere cast.
radius The radius of the casting sphere.
direction The direction of the sphere cast.
queryParameters Structure for specifying additional parameters for a batch query such as layer mask, hit triggers and hit backfaces.
distance The maximum distance the cast should check for collisions.

설명

Creates a SpherecastCommand.


Obsolete public SpherecastCommand (Vector3 origin, float radius, Vector3 direction, float distance, int layerMask);

파라미터

origin The starting point of the sphere cast.
radius The radius of the casting sphere.
direction The direction of the sphere cast.
distance The maximum distance the cast should check for collisions.
layerMask The LayerMask that selectively ignores Colliders when casting a sphere.

설명

Creates a SpherecastCommand.

The command is run in the default physics scene.


Obsolete public SpherecastCommand (PhysicsScene physicsScene, Vector3 origin, float radius, Vector3 direction, float distance, int layerMask);

파라미터

physicsScene The physics scene to run the command in.
origin The starting point of the sphere cast.
radius The radius of the casting sphere.
direction The direction of the sphere cast.
distance The maximum distance the cast should check for collisions.
layerMask The LayerMask that selectively ignores Colliders when casting a sphere.

설명

Creates a SpherecastCommand.

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