renderer | SpriteShapeRenderer to which the generated geometry is fed to. |
shapeParams | Input parameters for the SpriteShape tessellator. |
points | A list of control points that describes the shape. |
metaData | Additional data about the shape's control point. This is useful during tessellation of the shape. |
sprites | The list of Sprites that could be used for the edges. |
corners | The list of Sprites that could be used for the corners. |
angleRange | A parameter that determins how to tessellate each of the edge. |
Generate a mesh based on input parameters.