Version: 2023.1
언어: 한국어

ProfilerModule.CreateDetailsViewController

매뉴얼로 전환
public Unity.Profiling.Editor.ProfilerModuleViewController CreateDetailsViewController ();

반환

ProfilerModuleViewController Returns a ProfilerModuleViewController derived object that draws the module’s Details View in the Profiler window. The default value is a view controller that displays a list of the module’s chart counters alongside their current values in the selected frame.

설명

Creates a View Controller object that draws the Profiler module’s Details View in the Profiler window. Unity calls this method automatically when the module is selected in the Profiler window.

To present a bespoke visualization of your performance data when your module is selected, override this method. To do this, define a new ProfilerModuleViewController derived type, where the custom drawing can be implemented, and return a new instance of it in this method.

.

using System;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine.UIElements;

//--Module--

[Serializable] [ProfilerModuleMetadata("Garbage Collection")] public class GarbageCollectionProfilerModule : ProfilerModule { static readonly ProfilerCounterDescriptor[] k_ChartCounters = new ProfilerCounterDescriptor[] { new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory), new ProfilerCounterDescriptor("GC Allocated In Frame", ProfilerCategory.Memory), };

// Specify a list of Profiler category names, which should be auto-enabled when the module is active. static readonly string[] k_AutoEnabledCategoryNames = new string[] { ProfilerCategory.Memory.Name, };

public GarbageCollectionProfilerModule() : base(k_ChartCounters, autoEnabledCategoryNames: k_AutoEnabledCategoryNames) { }

public override ProfilerModuleViewController CreateDetailsViewController() { return new GarbageCollectionDetailsViewController(ProfilerWindow); } }

//--Module Custom Drawing--

public class GarbageCollectionDetailsViewController : ProfilerModuleViewController { const string k_UxmlResourceName = "Assets/Editor/GarbageCollectionDetailsView.uxml"; const string k_UxmlElementId_GarbageCollectionDetailsViewBarFill = "garbage-collection-details-viewbar-fill"; const string k_UxmlElementId_GarbageCollectionDetailsViewBarLabel = "garbage-collection-details-viewbar-label";

static readonly ProfilerCounterDescriptor k_GcReservedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Reserved Memory", ProfilerCategory.Memory); static readonly ProfilerCounterDescriptor k_GcUsedMemoryCounterDescriptor = new ProfilerCounterDescriptor("GC Used Memory", ProfilerCategory.Memory);

VisualElement m_BarFill; Label m_BarLabel;

public GarbageCollectionDetailsViewController(ProfilerWindow profilerWindow) : base(profilerWindow) { }

protected override VisualElement CreateView() { var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(k_UxmlResourceName); var view = template.Instantiate();

m_BarFill = view.Q<VisualElement>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarFill); m_BarLabel = view.Q<Label>(name: k_UxmlElementId_GarbageCollectionDetailsView__BarLabel);

ReloadData(ProfilerWindow.selectedFrameIndex); ProfilerWindow.SelectedFrameIndexChanged += OnSelectedFrameIndexChanged;

return view; }

protected override void Dispose(bool disposing) { if (!disposing) return;

ProfilerWindow.SelectedFrameIndexChanged -= OnSelectedFrameIndexChanged; base.Dispose(disposing); }

void OnSelectedFrameIndexChanged(long selectedFrameIndex) { ReloadData(selectedFrameIndex); }

void ReloadData(long selectedFrameIndex) { long gcReservedBytes = 0; long gcUsedBytes = 0;

var selectedFrameIndexInt32 = Convert.ToInt32(selectedFrameIndex); using (var frameData = UnityEditorInternal.ProfilerDriver.GetRawFrameDataView(selectedFrameIndexInt32, 0)) { if (frameData == null || !frameData.valid) return;

var gcReservedBytesMarkerId = frameData.GetMarkerId(k_GcReservedMemoryCounterDescriptor.Name); gcReservedBytes = frameData.GetCounterValueAsLong(gcReservedBytesMarkerId);

var gcUsedBytesMarkerId = frameData.GetMarkerId(k_GcUsedMemoryCounterDescriptor.Name); gcUsedBytes = frameData.GetCounterValueAsLong(gcUsedBytesMarkerId); }

float gcUsedBytesScalar = (float)gcUsedBytes / gcReservedBytes; m_BarFill.style.width = new Length(gcUsedBytesScalar * 100, LengthUnit.Percent); m_BarLabel.text = $"{EditorUtility.FormatBytes(gcUsedBytes)} / {EditorUtility.FormatBytes(gcReservedBytes)}"; } }

//--Assets/Editor/GarbageCollectionDetailsView.uxml--

<?xml version="1.0" encoding="utf-8"?> <engine:UXML xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:engine="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements" xsi:noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd"> <engine:Style src="GarbageCollectionDetailsView.uss"/> <engine:VisualElement name="garbage-collection-details-view"> <engine:Label name="garbage-collection-details-viewtitle-label" text="Garbage Collection"/> <engine:VisualElement name="garbage-collection-details-viewbar"> <engine:VisualElement name="garbage-collection-details-viewbar-fill"/> </engine:VisualElement> <engine:Label name="garbage-collection-details-viewbar-label"/> </engine:VisualElement> </engine:UXML>

//--Assets/Editor/GarbageCollectionDetailsView.uss--

#garbage-collection-details-view { flex-grow: 1; margin: 8px; }

#garbage-collection-details-view__title-label { -unity-font-style: bold; margin-bottom: 8px; }

#garbage-collection-details-view__bar { background-color: gray; flex-direction: row; height: 20px; }

#garbage-collection-details-view__bar-fill { background-color: #B2194C; position: absolute; height: 100%; }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961