Version: 2023.2
언어: 한국어

GameObjectUtility.ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext

매뉴얼로 전환
public static ulong ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext (ulong sceneCullingMask, GameObject gameObject);

파라미터

sceneCullingMask The scene culling mask intended to be used with the custom renderer.
gameObject The GameObject associated with the custom renderer.

반환

ulong If the GameObject is hidden for Prefab Mode in Context, a modified scene culling mask is returned. If it's not hidden, then the input scene culling mask is returned.

설명

Use this method if a custom scene culling mask is needed for renderers that should be shown or hidden in a Scene view when Prefab Mode in Context is active.

When entering Prefab Mode in Context for a Prefab Asset the Prefab instance in the Main Stage is hidden. Use this method to ensure that any custom renderers associated with a given GameObject are hidden in the same Scene views if that GameObject is part of a hidden Prefab instance.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961