Version: 2023.2
언어: 한국어

CommandBuffer.SetGlobalMatrixArray

매뉴얼로 전환
public void SetGlobalMatrixArray (string propertyName, Matrix4x4[] values);
public void SetGlobalMatrixArray (int nameID, Matrix4x4[] values);
public void SetGlobalMatrixArray (string propertyName, List<Matrix4x4> values);
public void SetGlobalMatrixArray (int nameID, List<Matrix4x4> values);

설명

Add a "set global shader matrix array property" command.

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961