Version: 2023.2
언어: 한국어

CommandBuffer.SetRayTracingFloatParam

매뉴얼로 전환
public void SetRayTracingFloatParam (Rendering.RayTracingShader rayTracingShader, string name, float val);
public void SetRayTracingFloatParam (Rendering.RayTracingShader rayTracingShader, int nameID, float val);

파라미터

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

설명

Adds a command to set a float parameter on a RayTracingShader.

Only shaders defined in the .raytrace file can access the float value you designate as the argument for this method. To make this float value accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalFloat method instead.

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