Version: 2023.2
언어: 한국어

CommandBuffer.SetRayTracingFloatParams

매뉴얼로 전환
public void SetRayTracingFloatParams (Rendering.RayTracingShader rayTracingShader, string name, params float[] values);
public void SetRayTracingFloatParams (Rendering.RayTracingShader rayTracingShader, int nameID, params float[] values);

파라미터

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
values Values to set.

설명

Adds a command to set multiple consecutive float parameters on a RayTracingShader.

Only shaders defined in the .raytrace file can access the float array values you designate as the argument for this method. To make these float array values accessible to all ray tracing shader types (closest hit, any hit, or miss, for example), call the CommandBuffer.SetGlobalFloatArray method instead.

This function can be used to set float vector, float array or float vector array values. For example, float4 myArray[4] in the ray tracing shader can be filled by passing 16 floats.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961