Version: 2023.2
언어: 한국어

CullingResults.ComputePointShadowMatricesAndCullingPrimitives

매뉴얼로 전환
public bool ComputePointShadowMatricesAndCullingPrimitives (int activeLightIndex, CubemapFace cubemapFace, float fovBias, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Rendering.ShadowSplitData shadowSplitData);

파라미터

activeLightIndex The index into the active light array.
cubemapFace The cubemap face to be rendered.
fovBias The amount by which to increase the camera FOV above 90 degrees.
viewMatrix The computed view matrix.
projMatrix The computed projection matrix.
shadowSplitData The computed split data.

반환

bool If false, the shadow map for this light and cubemap face does not need to be rendered this frame.

설명

Calculates the view and projection matrices and shadow split data for a point light.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961