Version: 2023.2
언어: 한국어

Settings

struct in UnityEngine.Rendering

매뉴얼로 전환

설명

Defines whether Unity or the user updates a RayTracingAccelerationStructure. Also provides additional filtering and acceleration structure build options.

변수

buildFlagsDynamicGeometriesThe flags Unity uses when it builds acceleration structures associated with dynamic geometries.
buildFlagsStaticGeometriesThe flags Unity uses when it builds acceleration structures associated with static geometries.
layerMaskA 32-bit mask that controls which layers a GameObject must be on to add it to the RayTracingAccelerationStructure.
managementModeAn enum that determines whether Unity or the user updates a RayTracingAccelerationStructure.
rayTracingModeMaskAn enum that determines the RayTracingModes a Renderer must have in order to add it to the RayTracingAccelerationStructure.

생성자

RayTracingAccelerationStructure.SettingsCreates a RayTracingAccelerationStructure.Settings from the given configuration.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961