Version: 2023.2
언어: 한국어

SpeedTreeImporter.SearchAndRemapMaterials

매뉴얼로 전환
public bool SearchAndRemapMaterials (string materialFolderPath);

파라미터

materialFolderPath The path to search for matching materials.

반환

bool Returns true if any materials have been remapped, otherwise false.

설명

Search the project for matching materials and use them instead of the internal materials.

Unity follows specific naming conventions when importing SpeedTree materials. This allows Unity to search for matching material assets by name.

The materialFolderPath is relative to the project folder, for example "Assets/MyModel Materials".

Throws ArgumentNullException when the path is null and ArgumentException when the file path is empty.

using UnityEditor;

public class MaterialRemapper : AssetPostprocessor { void OnPreprocessModel() { var importer = assetImporter as SpeedTreeImporter; importer.SearchAndRemapMaterials(importer.materialFolderPath); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961