Version: 2023.2
언어: 한국어
public ref readonly T UnsafeElementAt (int index);

파라미터

index Index of the element.

반환

T A ref readonly to a value of type T.

설명

Read-only access to NativeArray.ReadOnly elements by index.

This method is dangerous because it returns reference to the memory that can be destroyed (with Dispose, for instance) and if the ref local is accessed that could lead to undefined results including crash.

public readonly struct BigStruct
{
    public readonly long a;
    public readonly long b;
    public readonly long c;
    public readonly long d;
}

static void ProcessByte(byte b) { ... }

static void ProcessBigStructWithoutCopy(in BigStruct bigStruct) // see 'in' modificator { ... }

static void Example() { const int n = 32;

var nativeArrayOfBytes = new NativeArray<byte>(n, Allocator.Temp); var nativeArrayOfBigStructures = new NativeArray<FixedString4096Bytes>(n, Allocator.Temp);

// ... fill the arrays with some data ...

var readOnlyBytes = nativeArrayOfBytes.AsReadOnly(); for (var i = 0; i < n; ++i) { ProcessByte(readOnlyBytes[i]); //ProcessByte(readOnlyBytes.UnsafeElementAt(i)); is more expensive, since pointer on x64 platforms is 8 times bigger than a byte }

var readOnlyBigStructures = nativeArrayOfBigStructures.AsReadOnly(); for (var i = 0; i < n; ++i) { //ProcessBigStructWithoutCopy(readOnlyBigStructures[i]); copy - expensive in this case ProcessBigStructWithoutCopy(readOnlyBigStructures.UnsafeElementAt(i)); }

// dangerous part ref var element = ref readOnlyBigStructures.UnsafeElementAt(4);

// element is valid here ProcessBigStructWithoutCopy(element);

nativeArrayOfBigStructures.Dispose();

// access to element here is undefined, can lead to a crash or wrong results // ProcessBigStructWithoutCopy(element); <-- do not do this! }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961