Version: 5.6

Caching

class in UnityEngine

매뉴얼로 전환

설명

The Caching class lets you manage cached AssetBundles, downloaded using WWW.LoadFromCacheOrDownload.

정적 변수

compressionEnabledControls compression of cache data. Enabled by default.
enabledIs Caching enabled?
expirationDelayThe number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted.
maximumAvailableDiskSpaceThe total number of bytes that can potentially be allocated for caching.
readyIs caching ready?
spaceFreeThe number of currently unused bytes in the cache.
spaceOccupiedUsed disk space in bytes.

정적 함수

AuthorizeThis is a WebPlayer-only function.
CleanCacheDelete all AssetBundle and Procedural Material content that has been cached by the current application.
IsVersionCachedChecks if an AssetBundle is cached.
MarkAsUsedBumps the timestamp of a cached file to be the current time.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961