Version: 5.6
public bool Raycast (Ray ray, out RaycastHit hitInfo, float maxDistance);

파라미터

ray The starting point and direction of the ray.
hitInfo If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).
maxDistance The max length of the ray.

반환

bool True when the ray intersects any collider, otherwise false.

설명

Casts a Ray that ignores all Colliders except this one.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider coll; void Start() { coll = GetComponent<Collider>(); } void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (coll.Raycast(ray, out hit, 100.0F)) transform.position = ray.GetPoint(100.0F); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961