Version: 5.6

Cubemap

class in UnityEngine

/

다음으로부터 상속:Texture

매뉴얼로 전환

설명

Class for handling cube maps, Use this to create or modify existing cube map assets.

변수

formatThe format of the pixel data in the texture (Read Only).
mipmapCountHow many mipmap levels are in this texture (Read Only).

생성자

CubemapCreate a new empty cubemap texture.

Public 함수

ApplyActually apply all previous SetPixel and SetPixels changes.
GetPixelReturns pixel color at coordinates (face, x, y).
GetPixelsReturns pixel colors of a cubemap face.
SetPixelSets pixel color at coordinates (face, x, y).
SetPixelsSets pixel colors of a cubemap face.
SmoothEdgesPerforms smoothing of near edge regions.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeFiltering mode of the texture.
heightHeight of the texture in pixels. (Read Only)
mipMapBiasMip map bias of the texture.
widthWidth of the texture in pixels. (Read Only)
wrapModeWrap mode (Repeat or Clamp) of the texture.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961