Version: 5.6

설명

Add a continuous acceleration to the rigidbody, ignoring its mass.

Apply the acceleration in each FixedUpdate over a duration of time. In contrast to ForceMode.Force, Acceleration will move every rigidbody the same way regardless of differences in mass. This mode is useful if you just want to control the acceleration of an object directly. In this mode, the unit of the force parameter is applied to the rigidbody as distance/time^2.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961