Version: 5.6
Method group is Obsolete

NetworkView.RPC

매뉴얼로 전환
Obsolete public void RPC (string name, RPCMode mode, params object[] args);

설명

Call a RPC function on all connected peers.

The called function must have the @RPC tag set ([RPC] for C Sharp code). A NetworkView must be attached to the GameObject where the RPC function is being called. It doesn't matter if the NetworkView is being used for something else or just for the RPC function. If it is just for the RPC function, state synchronization should be turned off and the observed property can be set to none. RPC function names should be unique accross the scene, if two RPC functions in different scripts have the same name only one of them is called when RPC is invoked. RPC calls are always guaranteed to be executed in the same order as they are sent. The communication group set for the network view, with NetworkView.group, is used for the RPC call. To get information on the RPC itelf, you can add a NetworkMessageInfo parameter to the function declaration which will automatically contain the information. You don't need to change the way you call the RPC function when you do this. For more information see the RPC section of the manual. Valid RPC parameters are int, float, string, NetworkPlayer, NetworkViewID, Vector3 and Quaternion.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform cubePrefab; public NetworkView nView; void Start() { nView = GetComponent<NetworkView>(); } void OnGUI() { if (GUILayout.Button("SpawnBox")) { NetworkViewID viewID = Network.AllocateViewID(); nView.RPC("SpawnBox", RPCMode.AllBuffered, viewID, transform.position); } } [RPC] void SpawnBox(NetworkViewID viewID, Vector3 location) { Transform clone; clone = Instantiate(cubePrefab, location, Quaternion.identity) as Transform as Transform; NetworkView nView; nView = clone.GetComponent<NetworkView>(); nView.viewID = viewID; } }

Obsolete public void RPC (string name, NetworkPlayer target, params object[] args);

설명

Call a RPC function on a specific player.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961