Version: 5.6
public static bool Ready (Networking.NetworkConnection conn);

파라미터

conn The client connection which is ready.

설명

Signal that the client connection is ready to enter the game.

This could be for example when a client enters an ongoing game and has finished loading the current scene. The server should respond to the SYSTEM_READY event with an appropriate handler which instantiates the players object for example.

function Start()
{
    NetworkServer.Instance.RegisterHandler(MsgType.SYSTEM_READY, OnPlayerReadyMessage);
}

// On the client side function OnLevelWasLoaded() { Debug.Log("Finished loading " + Application.loadedLevelName); NetworkClient.Instance.Ready(); }

// On the server side function OnPlayerReadyMessage(conn : NetworkConnection, reader : NetworkReader) { // create the player object on the server GameObject thePlayer = SpawnPlayer(Vector3.zero, "player");

// This spawns the new player on all clients NetworkServer.Instance.PlayerIsReady(conn, conn.player, "player"); }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961