Version: 5.6

SyncList<T0>

class in UnityEngine.Networking

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설명

This list synchronizes it contents from server to clients, like [SyncVar].

Can be a member variable of a NetworkBehaviour script.

변수

CallbackThe delegate type used for SyncListChanged.

Public 함수

AddSame as List:Add() but the item is added on clients.
ClearSame as List:Clear() but the list is cleared on clients.
DirtyMarks an item in the list as dirty, so it will be updated on clients.
HandleMsgInternal function used for remote list operations.
InitializeBehaviourInternal function.
InsertSame as List::Insert() but also inserts into list on clients.
RemoveSame as List:Remove except removes on clients also.
RemoveAtSame as List:Remove except it removes the index on clients also.

보호되는 함수

DeserializeItemThis method is used when deserializing SyncList items from a stream.
SerializeItemThis is used to write a value object from a SyncList to a stream.

델리게이트

SyncListChangedA delegate that can be populated to recieve callbacks when the list changes.
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