Version: 5.6

Burst

struct in UnityEngine

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설명

Script interface for a Burst.

See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.

변수

cycleCountHow many times to play the burst. (0 means infinitely).
maxCountMaximum number of bursts to be emitted.
minCountMinimum number of bursts to be emitted.
repeatIntervalHow often to repeat the burst, in seconds.
timeThe time that each burst occurs.

생성자

ParticleSystem.BurstConstruct a new Burst with a time and count.
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