Version: 2022.3
언어: 한국어

MaterialEditor.GetRectAfterLabelWidth

매뉴얼로 전환
public static Rect GetRectAfterLabelWidth (Rect r);

파라미터

r Line Rect.

반환

Rect A sub rect of the input Rect.

설명

Utility method for GUI layouting ShaderGUI. This is the rect after the label which can be used for multiple properties. The input rect can be fetched by calling: EditorGUILayout.GetControlRect.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961