Version: 2022.3
언어: 한국어

CommandBuffer.SetRayTracingTextureParam

매뉴얼로 전환
public void SetRayTracingTextureParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, Rendering.RenderTargetIdentifier rt);
public void SetRayTracingTextureParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Rendering.RenderTargetIdentifier rt);

파라미터

rayTracingShader RayTracingShader to set parameter for.
name Name of the texture variable in shader code.
nameID The ID of the property name for the texture in shader code. Use Shader.PropertyToID to get this ID.
rt Texture value or identifier to set, see RenderTargetIdentifier.

설명

Adds a command to set a texture parameter on a RayTracingShader.

The texture specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the texture needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalTexture or Shader.SetGlobalTexture must be used.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961