Version: 2022.3
언어: 한국어

Pass

class in UnityEditor

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설명

This class describes a pass of a subshader.

변수

IsGrabPassIndicates whether this Pass results from a GrabPass command.
NameThe name of this pass (may be empty).
SourceCodeThe source code for this pass.

Public 함수

CompileVariantCompiles a shader variant for this shader pass and returns its bytecode and resource layout.
FindTagValueSearches for the tag specified by tagName on this SubShader and returns the value of the tag.
HasShaderStageChecks whether this pass includes a shader stage.
PreprocessVariantPreprocesses a shader variant for this shader pass and returns the preprocessed code.
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