Version: 2022.3
언어: 한국어
public bool isReadable ;

설명

Whether Unity stores an additional copy of the imported texture's pixel data in CPU-addressable memory.

By default, this is false. Set this to true only if you want to use the texture with methods that read, write, and manipulate the pixel data on the CPU, such as Texture2D.GetPixels or ImageConversion.EncodeToPNG.

For more information, see Texture.isReadable.

This corresponds to the Read/Write Enabled setting in the Texture Import Settings.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961