Version: 2022.3
언어: 한국어

AnimatorController.AddEffectiveStateMachineBehaviour

매뉴얼로 전환
public T AddEffectiveStateMachineBehaviour (Animations.AnimatorState state, int layerIndex);

파라미터

state The AnimatorState to add the Behaviour to.
layerIndex The layer index.

설명

Adds a state machine behaviour class of a specific type to the AnimatorState for layer layerIndex. This method should be used when you are dealing with synchronized layer and would like to add a state machine behaviour on a synchronized layer. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.


public StateMachineBehaviour AddEffectiveStateMachineBehaviour (Type stateMachineBehaviourType, Animations.AnimatorState state, int layerIndex);

파라미터

stateMachineBehaviourType The type of state machine behaviour to add.
state The AnimatorState to add the Behaviour to.
layerIndex The layer index.

설명

The non-generic version of this method.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961