Version: 2022.3
언어: 한국어
public void ResetTrigger (string name);
public void ResetTrigger (int id);

파라미터

name The parameter name.
id The parameter ID.

설명

Resets the value of the given trigger parameter.

Use this to reset a Trigger parameter in an Animator Controller that could still be active. Make sure to create a parameter in the Animator Controller with the same name. See Animator.SetTrigger for more information about how to set a Trigger.

//Attach this script to a GameObject with an Animator component attached.
//For this example, create parameters in the Animator and name them “Crouch” and “Jump”
//Apply these parameters to your transitions between states

//This script allows you to trigger an Animator parameter and reset the other that could possibly still be active. Press the up and down arrow keys to do this.

using UnityEngine;

public class Example : MonoBehaviour { Animator m_Animator;

void Start() { //Get the Animator attached to the GameObject you are intending to animate. m_Animator = gameObject.GetComponent<Animator>(); }

void Update() { //Press the up arrow button to reset the trigger and set another one if (Input.GetKey(KeyCode.UpArrow)) { //Reset the "Crouch" trigger m_Animator.ResetTrigger("Crouch"); //Send the message to the Animator to activate the trigger parameter named "Jump" m_Animator.SetTrigger("Jump"); }

if (Input.GetKey(KeyCode.DownArrow)) { //Reset the "Jump" trigger m_Animator.ResetTrigger("Jump"); //Send the message to the Animator to activate the trigger parameter named "Crouch" m_Animator.SetTrigger("Crouch"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961