Main Application class.
| applicationContentsPath | Path to the Unity editor contents folder. (Read Only) | 
| applicationPath | Returns the path to the Unity editor application. (Read Only) | 
| contextualPropertyMenu | Callback raised whenever the user contex-clicks on a property in an Inspector. | 
| delayCall | Delegate which is called once after all inspectors update. | 
| hierarchyWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the HierarchyWindow. | 
| isCompiling | Is editor currently compiling scripts? (Read Only) | 
| isPaused | Is editor currently paused? | 
| isPlaying | Is editor currently in play mode? | 
| isPlayingOrWillChangePlaymode | Is editor either currently in play mode, or about to switch to it? (Read Only) | 
| isRemoteConnected | Is editor currently connected to Unity Remote 4 client app. | 
| isTemporaryProject | Returns true if the current project was created as a temporary project. | 
| isUpdating | True if the Editor is currently refreshing the AssetDatabase. | 
| modifierKeysChanged | Delegate for changed keyboard modifier keys. | 
| projectWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the ProjectWindow. | 
| searchChanged | Callback raised whenever the contents of a window's search box are changed. | 
| timeSinceStartup | The time since the editor was started. (Read Only) | 
| update | Delegate for generic updates. | 
| Beep | Plays system beep sound. | 
| DirtyHierarchyWindowSorting | Set the hierarchy sorting method as dirty. | 
| EnterPlaymode | Switches the editor to Play mode. | 
| ExecuteMenuItem | Invokes the menu item in the specified path. | 
| Exit | Exit the Unity editor application. | 
| ExitPlaymode | Switches the editor to Edit mode. | 
| LockReloadAssemblies | Prevents loading of assemblies when it is inconvenient. | 
| OpenProject | Open another project. | 
| QueuePlayerLoopUpdate | Normally, a player loop update will occur in the editor when the Scene has been modified. This method allows you to queue a player loop update regardless of whether the Scene has been modified. | 
| RepaintHierarchyWindow | Can be used to ensure repaint of the HierarchyWindow. | 
| RepaintProjectWindow | Can be used to ensure repaint of the ProjectWindow. | 
| SetTemporaryProjectKeepPath | Sets the path that Unity should store the current temporary project at, when the project is closed. | 
| Step | Perform a single frame step. | 
| UnlockReloadAssemblies | Must be called after LockReloadAssemblies, to reenable loading of assemblies. | 
| hierarchyChanged | Event that is raised when an object or group of objects in the hierarchy changes. | 
| pauseStateChanged | Event that is raised whenever the Editor's pause state changes. | 
| playModeStateChanged | Event that is raised whenever the Editor's play mode state changes. | 
| projectChanged | Event that is raised whenever the state of the project changes. | 
| quitting | Unity raises this event when the editor application is quitting. | 
| wantsToQuit | Unity raises this event when the editor application wants to quit. | 
| CallbackFunction | Delegate to be called from EditorApplication callbacks. | 
| HierarchyWindowItemCallback | Delegate to be called for every visible list item in the HierarchyWindow on every OnGUI event. | 
| ProjectWindowItemCallback | Delegate to be called for every visible list item in the ProjectWindow on every OnGUI event. | 
| SerializedPropertyCallbackFunction | Delegate to be called from EditorApplication contextual inspector callbacks. |