Version: 2022.3
언어: 한국어

EditorBuildSettings

class in UnityEditor

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

This class allows you to modify the Editor Build Settings via script.

See EditorBuildSettings.scenes for an example of how to use this class. See Also: EditorBuildSettingsScene, EditorUserBuildSettings, BuildPlayerOptions.

정적 변수

scenesThe list of Scenes that should be included in the build.

정적 함수

AddConfigObjectStore a reference to a config object by name. The object must be an asset in the project, otherwise it will not be saved when the editor is restarted or scripts are reloaded. To avoid name conflicts with other packages, it is recommended that names are qualified by a namespace, i.e. "company.package.name".
GetConfigObjectNamesReturn a string array containing the names of all stored config object references.
RemoveConfigObjectRemove a config object reference by name.
TryGetConfigObjectRetrieve a config object reference by name.

Events

sceneListChangedA delegate called whenever EditorBuildSettings.scenes is set.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961