Version: 2022.3
언어: 한국어

GraphicsBufferConstructor

매뉴얼로 전환
public GraphicsBuffer (GraphicsBuffer.Target target, GraphicsBuffer.UsageFlags usageFlags, int count, int stride);

파라미터

target Specify how this buffer can be used within the graphics pipeline.
usageFlags Select what kind of update mode the buffer will have.
count Number of elements in the buffer.
stride Size of one element in the buffer. For index buffers, this must be either 2 or 4 bytes.

설명

Create a Graphics Buffer.

Use Release to release the buffer when no longer needed.

If the buffer size exceeds the value in SystemInfo.maxGraphicsBufferSize, the constructor raises an exception.

See Also: Graphics.RenderPrimitives.


public GraphicsBuffer (GraphicsBuffer.Target target, int count, int stride);

파라미터

target Specify how this buffer can be used within the graphics pipeline.
count Number of elements in the buffer.
stride Size of one element in the buffer. For index buffers, this must be either 2 or 4 bytes.

설명

Create a Graphics Buffer.

Use Release to release the buffer when no longer needed.

If the buffer size exceeds the value in SystemInfo.maxGraphicsBufferSize, the constructor raises an exception.

See Also: Graphics.RenderPrimitives.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961