Version: 2022.3
언어: 한국어

Handles.DrawAAPolyLine

매뉴얼로 전환
public static void DrawAAPolyLine (Color[] colors, Vector3[] points);
public static void DrawAAPolyLine (float width, Color[] colors, Vector3[] points);
public static void DrawAAPolyLine (params Vector3[] points);
public static void DrawAAPolyLine (float width, params Vector3[] points);
public static void DrawAAPolyLine (Texture2D lineTex, params Vector3[] points);
public static void DrawAAPolyLine (float width, int actualNumberOfPoints, params Vector3[] points);
public static void DrawAAPolyLine (Texture2D lineTex, float width, params Vector3[] points);

파라미터

lineTex The AA texture used for rendering.
width The width of the line.
points List of points to build the line from.

설명

Draw anti-aliased line specified with point array and width.

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

Note: To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel.


Anti-Aliased line in the Scene View.

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