Version: 2022.3
언어: 한국어

Material.HasConstantBuffer

매뉴얼로 전환
public bool HasConstantBuffer (string name);
public bool HasConstantBuffer (int nameID);

파라미터

nameID The name ID of the property. Use Shader.PropertyToID to get this ID.
name The name of the property.

반환

bool Returns true if the ShaderLab file assigned to the Material has this property.

설명

Checks if the ShaderLab file assigned to the Material has a ConstantBuffer property with the given name.

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