Version: 2021.3
언어: 한국어
public ParticleSystem.SizeOverLifetimeModule sizeOverLifetime ;

설명

Script interface for the SizeOverLifetimeModule of a Particle System.

This module controls the size of particles throughout their lifetime.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var sz = ps.sizeOverLifetime; sz.enabled = true;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.1f); curve.AddKey(0.75f, 1.0f);

sz.size = new ParticleSystem.MinMaxCurve(1.5f, curve); } }
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