Version: 2022.3
언어: 한국어
public void SetBursts (Burst[] bursts);
public void SetBursts (Burst[] bursts, int size);

파라미터

bursts Array of bursts.
size Optional array size for if the burst count is less than the array size.

설명

Sets the burst array.

See Also: Burst, ParticleSystem.GetBursts.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) }); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961