Version: 2022.3
언어: 한국어

CommandBuffer.DrawMeshInstancedIndirect

매뉴얼로 전환
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset);
public void DrawMeshInstancedIndirect (Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs);

파라미터

mesh The Mesh to draw.
submeshIndex Which subset of the mesh to draw. This only applies to meshes that are composed of several materials.
material Material to use.
shaderPass Which pass of the shader to use, or -1 which renders all passes.
properties Additional Material properties to apply onto the Material just before this Mesh is drawn. See MaterialPropertyBlock.
bufferWithArgs The GPU buffer containing the arguments for how many instances of this mesh to draw.
argsOffset The byte offset into the buffer, where the draw arguments start.

설명

Add a "draw mesh with indirect instancing" command.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961