Version: 2022.3
언어: 한국어

CommandBuffer.SetRayTracingAccelerationStructure

매뉴얼로 전환
public void SetRayTracingAccelerationStructure (Experimental.Rendering.RayTracingShader rayTracingShader, string name, Experimental.Rendering.RayTracingAccelerationStructure rayTracingAccelerationStructure);
public void SetRayTracingAccelerationStructure (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Experimental.Rendering.RayTracingAccelerationStructure rayTracingAccelerationStructure);

파라미터

rayTracingShader The RayTracingShader to set parameter for.
name Name of the RayTracingAccelerationStructure in shader coder.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
rayTracingAccelerationStructure The RayTracingAccelerationStructure to be used.

설명

Adds a command to set the RayTracingAccelerationStructure to be used with the RayTracingShader.

The RayTracingAccelerationStructure specified as argument is visible globally in all ray tracing shader types (e.g. closesthit, anyhit, miss, etc.).

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