Version: 2022.3
언어: 한국어

CommandBuffer.SetRayTracingMatrixParam

매뉴얼로 전환
public void SetRayTracingMatrixParam (Experimental.Rendering.RayTracingShader rayTracingShader, string name, Matrix4x4 val);
public void SetRayTracingMatrixParam (Experimental.Rendering.RayTracingShader rayTracingShader, int nameID, Matrix4x4 val);

파라미터

rayTracingShader RayTracingShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

설명

Adds a command to set a matrix parameter on a RayTracingShader.

The matrix specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the matrix needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then CommandBuffer.SetGlobalMatrixArray or Shader.SetGlobalMatrixArray must be used.

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