Version: 2022.3
언어: 한국어

Rigidbody2D.AddRelativeForce

매뉴얼로 전환
public void AddRelativeForce (Vector2 relativeForce, ForceMode2D mode= ForceMode2D.Force);

파라미터

relativeForce Components of the force in the X and Y axes.
mode The method used to apply the specified force.

설명

Adds a force to the rigidbody2D relative to its coordinate system.

The force is specified as two separate components in the X and Y directions (there is no Z direction in 2D physics). The object will be accelerated by the force according to the law force = mass x acceleration - the larger the mass, the greater the force required to accelerate to a given speed.

See Also: AddForceAtPosition, AddTorque, mass, velocity, AddForce, ForceMode2D.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961