Version: 2022.3
언어: 한국어

Rigidbody2D.IsTouchingLayers

매뉴얼로 전환
public bool IsTouchingLayers (int layerMask= Physics2D.AllLayers);

파라미터

layerMask Any colliders on any of these layers count as touching.

반환

bool Whether any of the collider(s) attached to this rigidbody are touching any colliders on the specified layerMask or not.

설명

Checks whether any of the collider(s) attached to this rigidbody are touching any colliders on the specified layerMask or not.

It is important to understand that checking if colliders are touching or not is performed against the last physics system update i.e. the state of touching colliders at that time. If you have just added a new Collider2D or have moved a Collider2D but a physics update has not yet taken place then the colliders will not be shown as touching. The touching state is identical to that indicated by the physics collision or trigger callbacks.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961