The Reflect plugin for Rhino | Unity Reflect | 2.0
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Unity Reflect 2.0
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    The Reflect plugin for Rhino

    The Reflect plugin supports Rhino 6.

    Installing the plugin

    To install the plugin, run the Reflect installer and select McNeel Rhino plugins.

    Unity Reflect installer

    Managing the plugin

    To enable or disable the Reflect plugin in Rhino, run the command PlugInManager and locate Reflect in the list of available plugins.

    Rhino Plugin

    Showing the GUI

    To open the Reflect plugin, run the Rhino command ReflectGUI.

    Rhino Plugin - Reflect GUI

    Double-sided materials are disabled by default. To enable double-sided materials for every object in this scene, check Double Sided.

    Syncing and exporting

    Reflect offers multiple storage locations for your projects.

    To create a new Reflect project, click New Project in the bottom left corner of the window.

    Local

    Local

    You can publish data to a project on your local computer:

    Local

    Network

    You can publish data to a local network:

    Local

    Click the drop-down menu to select your desired sync server.

    For more information about configuring a local network, see Network Configuration.

    Cloud

    Reflect also gives you the option to host your projects in the cloud, letting you push data to your mobile devices even when you're on a different network.

    Local

    What data is sent to the cloud when doing an export?

    • If you export to a local or network server, no model data is sent over the internet.

    • If you export to the cloud, then the input file is processed locally and derivative model data (geometry, materials, etc.) is sent to Unity.

    • Project names are always sent over the internet to Unity.

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