Version: 2017.1

GUITargetAttributeConstructor

Switch to Manual
public GUITargetAttribute ();
public GUITargetAttribute (int displayIndex);
public GUITargetAttribute (int displayIndex, int displayIndex1);
public GUITargetAttribute (int displayIndex, int displayIndex1, params int[] displayIndexList);

Parameters

displayIndex Display index.
displayIndex1 Display index.
displayIndexList Display index list.

Description

Default constructor initializes the attribute for OnGUI to be called for all available displays.

using UnityEngine;
public class ExampleClass : MonoBehaviour
{
    // Label will appear on display 0 and 1 only
    [GUITarget(0, 1)]
    void OnGUI()
    {
        GUI.Label(new Rect(10, 10, 300, 100), "Visible on TV and Wii U GamePad only");
    }
}
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961