Version: 2017.1
public Texture GetTexture (string name);
public Texture GetTexture (int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Получает именованную текстуру.

Многие шейдеры используют больше одной текстуры. Используйте GetTexture для получения propertyName текстуры.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTexture property, SetTexture, Shader.PropertyToID.

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