Script interface for the Shape module.
See Also: ParticleSystem, ParticleSystem.shape.
| alignToDirection | Align particles based on their initial direction of travel. |
| angle | Angle of the cone. |
| arc | Circle arc angle. |
| arcMode | The mode used for generating particles around the arc. |
| arcSpeed | When using one of the animated modes, how quickly to move the emission position around the arc. |
| arcSpeedMultiplier | A multiplier of the arc speed of the emission shape. |
| arcSpread | Control the gap between emission points around the arc. |
| boxThickness | Thickness of the box. |
| donutRadius | The radius of the Donut shape. |
| enabled | Enable/disable the Shape module. |
| length | Length of the cone. |
| mesh | Mesh to emit particles from. |
| meshMaterialIndex | Emit particles from a single material of a mesh. |
| meshRenderer | MeshRenderer to emit particles from. |
| meshShapeType | Where on the mesh to emit particles from. |
| normalOffset | Move particles away from the surface of the source mesh. |
| position | Apply an offset to the position from which particles are emitted. |
| radius | Radius of the shape. |
| radiusMode | The mode used for generating particles along the radius. |
| radiusSpeed | When using one of the animated modes, how quickly to move the emission position along the radius. |
| radiusSpeedMultiplier | A multiplier of the radius speed of the emission shape. |
| radiusSpread | Control the gap between emission points along the radius. |
| radiusThickness | Thickness of the radius. |
| randomDirectionAmount | Randomizes the starting direction of particles. |
| randomPositionAmount | Randomizes the starting position of particles. |
| rotation | Apply a rotation to the shape from which particles are emitted. |
| scale | Apply scale to the shape from which particles are emitted. |
| shapeType | Type of shape to emit particles from. |
| skinnedMeshRenderer | SkinnedMeshRenderer to emit particles from. |
| sphericalDirectionAmount | Spherizes the starting direction of particles. |
| useMeshColors | Modulate the particle colors with the vertex colors, or the material color if no vertex colors exist. |
| useMeshMaterialIndex | Emit from a single material, or the whole mesh. |