Version: 2017.1
public bool Raycast (Ray ray, out float enter);

Description

Intersects a ray with the plane.

This function sets enter to the distance along the ray, where it intersects the plane. If the ray is parallel to the plane, function returns false and sets enter to zero. If the ray is pointing in the opposite direction than the plane, function returns false/ and sets enter to the distance along the ray (negative value).

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Plane groundPlane; public Transform markerObject; void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); float rayDistance; if (groundPlane.Raycast(ray, out rayDistance)) markerObject.position = ray.GetPoint(rayDistance); } } }

See Also: Physics.Raycast.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961