Version: 2017.1
public void SetPixels (Color[] colors, int miplevel= 0);

Parameters

colors The colors to set the pixels to.
miplevel The mipmap level to be affected by the new colors.

Description

Sets pixel colors of a 3D texture.

This function takes a color array and changes the pixel colors of the 3D texture. Call Apply to actually upload the changed pixels to the GPU.

Note that using Color32 data with ::SetPixels32 function can be faster and consume less memory. The array of pixels is ordered x, y, z. With for-loops have x in the centre, y in the middle and z on the outside to create the array of pixels.

See Also: GetPixels, SetPixels32, Apply.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961