Version: 2017.2

BaseInputModule.IsPointerOverGameObject

Switch to Manual
public bool IsPointerOverGameObject (int pointerId);

Parameters

pointerId Pointer ID.

Description

Is the pointer with the given ID over an EventSystem object?

If the module is pointer based, you can override it to return true if the pointer is over an EventSystem object.

See EventSystem.IsPointerOverGameObject.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961