Version: 2017.2
Experimental: this API is experimental and might be changed or removed in the future.

RenderPassConstructor

Switch to Manual
public RenderPass (Experimental.Rendering.ScriptableRenderContext ctx, int w, int h, int samples, RenderPassAttachment[] colors, Experimental.Rendering.RenderPassAttachment depth);

Parameters

ctx The ScriptableRenderContext object currently being rendered.
w The width of the RenderPass surfaces in pixels.
h The height of the RenderPass surfaces in pixels.
samples MSAA sample count; set to 1 to disable antialiasing.
colors Array of color attachments to use within this RenderPass.
depth The attachment to be used as the depth/stencil buffer for this RenderPass, or null to disable depth/stencil.

Description

Create a RenderPass and start it within the ScriptableRenderContext.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961