Version: 2017.3
public bool Play (PlayMode mode= PlayMode.StopSameLayer);
public bool Play (string animation, PlayMode mode= PlayMode.StopSameLayer);

Description

Проигрывает анимацию без какого-либо смешивания.

If no name is supplied then the default animation will be played. In cases where the animation can't be played (ie, there is no default animation or no animation with the specified name), the function will return false.

The optional playMode lets you choose how this animation will affect others already playing.

Если анимация уже воспроизводится, другие анимации будут остановлены, но анимация

When the end of the animation is reached it will automatically be stopped and rewound to the start unless the PlayMode is set to Loop.

Note that if you call Animation.Play on an object during a frame update where the object is also deactivated then the call will effectively be cancelled; the animation will not start playing when the object is later reactivated. However, if you make the call on a subsequent frame (ie, while the object is still inactive) then the animation will start playing after reactivation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961