Version: 2017.3

AssetImporter

class in UnityEditor

/

Inherits from:Object

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Description

Базовый класс, из которого выводятся импортеры ассетов для определенных типов ассетов.

Variables

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantПолучите или установите любые пользовательские данные.
assetPathИмя пути ассета для этого импортера. (Read Only)
userDataПолучите или установите любые пользовательские данные.

Public Functions

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantПолучите или установите любые пользовательские данные.

Static Functions

GetAtPathВосстанавливает импортер ассетов для ассета в path.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Static Functions

DestroyУдаляет GameObject, Component или Asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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